![]() By these steps, CPS1.NET emulates the CPS1 board successfully. Timer callbacks contains: video update, soft reset, M68000 interrupt, Z80 interrupt, set sound latched value, sound update, YM2151 interrupt. The " cpuexec_timeslice" operation means execute M68000 CPU for a time slice, execute Z80 CPU for a time slice, and execute timer callbacks. I set the transparent color to magenta to show more background detail.ĬPS1.NET runs at following steps: load the ROMs, initialize the machine, soft reset the machine, and loop " cpuexec_timeslice" operation. I maximize the default visible area to 512x512 pixels, so you can see more details (for example: the hanging sword). The origin screen size is 384x224 pixels. By using C# and the powerful integrated development environment - Microsoft Visual Studio, there is no macro and you can debug the CPS1 game anywhere. CPS1.NET is a C# based CPS1 emulator, and it maintains the same architecture of MAME. You can do anything about arcade games with MAME source code. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. ![]() ![]() There are some emulators to emulate it: MAME, WinKawaks, Nebula, FBA. There are some classic games releases on it, such as Final Fight, Captain Commando, Street Fighter II': Champion Edition, Warriors of Fate, Cadillacs and Dinosaurs, The Punisher. CPS1 is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges.
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